
A quiet puzzle of impossible architecture: turn the brass wheels until the picture lies, light the seals, and walk the keeper across paths that only exist on screen. Six chapters.

Build a colorful town on a quiet sea. Shape homes, towers, bridges and gardens in a relaxing 3D building toy.

The ancient Japanese art of marbling ink on water, made playable. Drop concentric rings of sumi, indigo and crimson; comb the surface into flowing waves; and draw a stylus through the water to open blossoms — then lift the paper to capture your print. A meditative fine-art puzzle built on a real deterministic marbling engine (every tool is a closed-form fluid transform), so the title screen marbles its own masterpieces. Twelve master prints across three chapters, a koto score, a mounted atelier gallery, and a free studio. Portrait-first, pure JavaScript, no build.

Tidehaven is a calm 3D town-building toy: tap the water to lay a quay, tap a roof to build up or a wall to build out, and neighboring pieces quietly grow into homes, towers, bridges and courtyards on their own. Paint with eight warm wall colors, switch between daylight and blue hour, capture a postcard of your town, and unlock small discoveries as your quiet seaside place takes shape.

The Rubik's cube unfolded into beads on orbits: slide a bead along its track and the whole layer turns. 2×2, 3×3 and 4×4, with par and stars.

One afternoon, a whole house: a kid in a cardboard box imagines the living room into cliffs and seas, the kitchen into a volcano, the bath into the deep blue, the bedroom into space and the garden into the long way home for dinner. Gentle, playful, stress-free.