
A self-contained voxel arena FPS with round-based combat, buy-phase weapons, destructible cover, and blocky hostile squads.

لعبة باتل رويال بمنظور علوي على خريطة جزيرة كبيرة: تلعب ضد ٢٣ خصمًا آليًا داخل دائرة زرقاء تتقلص تدريجيًا وتسبب ضررًا خارجها. انهب المسدسات والرشاشات والقناصة والدروع والذخيرة، وتحرّك بعصوين على الجوال (تحرّك + تصويب وإطلاق تلقائي)، وتابع الخريطة المصغرة وسجل الإقصاءات حتى يحالفك الحظ بعبارة «الليلة دجاج!» عند صمودك الأخير. واجهة عربية/إنجليزية بالكامل وتعمل في الوضعين الأفقي والعمودي.

Solo Ascension is a Solo Leveling–inspired action arena. Choose one of five Hunters — Mage, Blade Warrior, Assassin, Necromancer, Gunslinger — then clear escalating Gates. Slain beasts drop coins you spend in the System Shop: upgrade stats, buy class-specific weapons (each with distinct attack effects like pierce, chain lightning, explosions, venom and lifesteal), and once you reach LV 6, upgrade your three skills to cut cooldowns or boost damage, range, duration and potency.

A mobile-first survival roguelike set in a steel-and-ink Three Kingdoms. Draft a general, raise six auto-cast arts and six worn gear slots that redraw your hero, then hold twelve grounds for twelve minutes against escalating swarms, warlords and arena-ringing crowns. Every figure, beast and effect is drawn from bones at runtime — zero image assets — with pets, allies, deep places, a tower, a daily edict, cloud save and a shared oath board.

黑白水墨庭院里的近身格斗。你握着一支巨型毛笔,每一次挥击都会在素白的院子里泼出自己的颜色——打到一半还能现场"写"下字帖,为笔锋附上符咒之力。走位、挥击、涂色、留名,最后一个还握着笔的人获胜。

A full 3D first-person arena shooter built on a hand-written WebGL engine (no libraries, no build step). Twin-stick touch controls with a real jump button, six weapons, six enemy archetypes, and an ULTRAKILL-style meter that climbs from D to ULTRAKILL as you chain kills — dash through enemy fire to parry it back, and heal by dealing damage. Endless escalating waves, full mouse-and-keyboard support on desktop.