
Spirit Clash
A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.
دوئلِ زمان: جاودانِ هخامنشی با نیزه و سپرِ حصیری در برابر سربازِ امروزِ ایران با یونیفرمِ میدانی، کلاهکِ بالستیک، تفنگِ سرنیزهدار و سپرِ ضدشورش. میدان با شکافِ نور به دو نیمهٔ باستانی و امروزی تقسیم شده؛ سه دور، دفاعِ بههنگام و خشمِ جاودان.
دوئلِ زمان: جاودانِ هخامنشی با نیزه و سپرِ حصیری در برابر سربازِ امروزِ ایران با یونیفرمِ میدانی، کلاهکِ بالستیک، تفنگِ سرنیزهدار و سپرِ ضدشورش. میدان با شکافِ نور به دو نیمهٔ باستانی و امروزی تقسیم شده؛ سه دور، دفاعِ بههنگام و خشمِ جاودان.

A retro 16-bit pixel arcade fighter. Summon your guardian spirit for longer reach and harder hits, but every blow it takes hurts you too and its gauge runs dry. Knowing when to call it and when to put it away is the fight.

Jogo de luta 2D em pixel art com 23 lutadores e 7 arenas animadas, todos desenhados em código. Socos, golpes especiais exclusivos, IA de CPU, rounds com K.O. e efeitos de impacto. Controles de toque grandes para celular e teclado opcional. Criado por RH STUDIOS.

Crokinole by the stove against ten woodland players, from the Chipmunk to the Old Beaver. Slide your disc along the shooting line, pull back and let go to flick. Six discs each a round: hit theirs when they have one down, sink the middle hole for twenty, first to 50. The twist: the rings are pots, shared by every disc lying in them. Alone in the 15 you take all 24; slide in beside their disc and you halve their take.

Ringer marbles in a back garden against ten rivals, from the Dormouse to the Old Tortoise. Slide your marble along the chalk, pull back and let go to flick: knock a marble wholly out of the ring to keep it and shoot again. You always shoot with the last marble you won, so a boulder or steelie shoves anything out and a peewee barely nudges a glassy. First to seven.

Four keeps, one fireball, then more. Slide your shield to turn the fireball away from your king. Every block it breaks after your shield turned it flies across and mends your own wall, so attack is repair. Last king standing wins. 10 sieges against three rival keeps.

Explore a rain-soaked school in a first-person stealth horror adventure with Mop, the janitor's cat. Collect hall-pass pages and keys, hide from the Hall Monitor, freeze under the Crossing Guard's STOP sign, and evade a haunted auditorium spotlight. Cross six chapters of cartoon-styled corridors and playgrounds to reach your desk before sunrise, uncovering hidden stories that shape the ending. If you enjoy Hall Pass II, please consider leaving a tip to support the game. Once we reach 10,000 tips in total, we'll begin work on Hall Pass III!