Whirl

Opening your game…

Whirl

Table tennis in a pond pavilion at night against ten animals, from the Tadpole to the Old Carp. Your paddle floats just above your finger: meet the ball after it bounces, the paddle's edge aims it, push to hit harder, brush sideways for spin. Spin never wears off: every brush piles more on, the ball swerves in the air and kicks off the paddle, and only brushing against it takes it off. First to 11.

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