
Emberpaw Isle goes online: hang out in the shiba plaza, party up by room code, and relight the Great Beacon with up to 4 keepers. Host-authoritative netplay over stateless rooms — seed worlds, snapshot interpolation, host migration, bot teammates — the reference multiplayer design, documented in the README. Fully playable offline.

Fish, discover 48 sea creatures, build a cozy island home and capture ocean memories. An original 3D fishing and building game with local saves, a living sea and English/Chinese support.

A beach-supermarket arcade-idle with a fully human island crew and crowd: run the mart, stock shelves, serve human beachgoers and catch the hooded beach thief. Remix of Beach Mart: Double Shift.

Command the tide. Build an island kingdom, recruit a tiny army, and break the rival keep across eight campaign encounters.

A portrait-first zen 3D eco-sandbox on a floating island above a cloud sea — a faithful standalone rebuild of the original 流浪岛 (Wander Island) that preserves its design identity: **every object is ecological, the island answers, and listening is the core verb.**

Grow one joyful island into a global hospitality group through hands-on operations, multi-day festival seasons, regional charters and competitive markets.