
Chroma Crew: Layer Logic
Order colorful painter crews to recreate 100 layered murals, from easy crossings to grand-master color puzzles.
Build a tiny civilization, unearth mineral seams, and lead a masked army to reclaim four beacons. A hand-crafted side-view strategy adventure with three expeditions, touch controls, and local progression.
Build a tiny civilization, unearth mineral seams, and lead a masked army to reclaim four beacons. A hand-crafted side-view strategy adventure with three expeditions, touch controls, and local progression.

Order colorful painter crews to recreate 100 layered murals, from easy crossings to grand-master color puzzles.

Lead a pocket-sized army across a snowbound frontier. Dig defensive trenches, rebuild bridges, capture supply depots, and seize mortar batteries to turn the battle. Command rifle squads, gunners, shield-bearing vanguards, and field medics through 12 campaign operations. Unlock permanent tactical upgrades, face red, blue, and yellow armies in Four Fronts, or hold out against escalating waves in Last Stand. Built for touch with a clean arcade demo, procedural 3D toy soldiers, and original music and sound effects. Single-player battles against AI.

شطرنج ثلاثي الأبعاد بدقة عرض 1080p: مربّعات الرقعة الآن مفصولة بفواصل واضحة وذات تباين عالٍ (عاج لامع مقابل جوز داكن)، مع قطع منحوتة قابل للتدوير، وذكاء اصطناعي بثلاث مستويات أو لاعبَين. واجهة عربية/إنجليزية، تلميحات نقلات، سجل نقلات، وحفظ تلقائي.

War of Dots é um jogo de estratégia em tempo real minimalista: cada ponto colorido é um exército e cada cidade é seu centro de poder. Arraste seus pontos para conquistar cidades e expandir território — mas cada cidade só alimenta cinco unidades, então exército grande sem território passa fome. Alterne entre unidades leves (rápidas, cercam) e pesadas (lentas, quebram muralhas em terreno aberto) para vencer.

Dice Wars on a paper-craft archipelago. Attack from your territories and the higher roll wins. The twist: beaten defenders fall back into a neighbouring territory instead of dying, so only a surrounded army is wiped out. Close the pincer, then strike. Twelve maps, up to three rivals.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.