
SUNSKIP is a one-thumb orbital arcade. Your solar probe rides three concentric rings around a dying star, and one tap hops it outward — from the outermost ring it dives back through the core. Thread the free ring through rotating debris gates, graze blocks for bonus points, and harvest gold motes to build a combo multiplier before a collision ends the run. Neon vector art, instant restarts, and a best score kept locally and synced to the cloud.

HALOFALL is a one-thumb arcade orbit-dodger: tap anywhere to swap between two rings circling a dying star, grab motes, and weave through shards sweeping past. Vacating a ring a heartbeat before a shard arrives scores a GRAZE and feeds a combo multiplier — three core pips, escalating speed, and an instant restart.

Cinderwick is a one-thumb arcade game: tap anywhere to reverse your orbit around a dying lantern. Sweep the ring to gather sparks, chain combos, and dodge the rotating arcs of smothering ash as the ring accelerates forever. One touch ends the run — how long can you keep the flame alive?