
Chroma Crew: Layer Logic
Order colorful painter crews to recreate 100 layered murals, from easy crossings to grand-master color puzzles.
以青铜时代为背景的全 3D 文明建设策略游戏。公元前 1600 年你成为图巴尔之主:临河开田、凿山取铜、开办黄金矿井以裕国用,并兴建粪坑维持卫生,任其污秽积聚便恐生瘟疫;任命祭司、农田官、治安官、工匠监督官、书吏、将军六署官员——书吏就任即得学识 +10,并可在学宫「派遣书吏研习」以加速科技。与赫梯、埃及、巴比伦、亚述、米尼坦、迈锡尼通商联姻、缔盟宣战,征讨疆外强敌,并营建分三期渐成巨观的「巨石花园」。随机事件含民间通商、天狗食日、争牛之讼等。以文化与科技使繁荣登顶加冕「文明之光」,或于公元前 1399 年读到这段文明的结局,并可生成可分享的「文明纪事卡」。自研 WebGL 引擎,未检测到 WebGL 时自动切换软件 3D,纯静态无构建。
以青铜时代为背景的全 3D 文明建设策略游戏。公元前 1600 年你成为图巴尔之主:临河开田、凿山取铜、开办黄金矿井以裕国用,并兴建粪坑维持卫生,任其污秽积聚便恐生瘟疫;任命祭司、农田官、治安官、工匠监督官、书吏、将军六署官员——书吏就任即得学识 +10,并可在学宫「派遣书吏研习」以加速科技。与赫梯、埃及、巴比伦、亚述、米尼坦、迈锡尼通商联姻、缔盟宣战,征讨疆外强敌,并营建分三期渐成巨观的「巨石花园」。随机事件含民间通商、天狗食日、争牛之讼等。以文化与科技使繁荣登顶加冕「文明之光」,或于公元前 1399 年读到这段文明的结局,并可生成可分享的「文明纪事卡」。自研 WebGL 引擎,未检测到 WebGL 时自动切换软件 3D,纯静态无构建。

Order colorful painter crews to recreate 100 layered murals, from easy crossings to grand-master color puzzles.

Lead a pocket-sized army across a snowbound frontier. Dig defensive trenches, rebuild bridges, capture supply depots, and seize mortar batteries to turn the battle. Command rifle squads, gunners, shield-bearing vanguards, and field medics through 12 campaign operations. Unlock permanent tactical upgrades, face red, blue, and yellow armies in Four Fronts, or hold out against escalating waves in Last Stand. Built for touch with a clean arcade demo, procedural 3D toy soldiers, and original music and sound effects. Single-player battles against AI.

شطرنج ثلاثي الأبعاد بدقة عرض 1080p: مربّعات الرقعة الآن مفصولة بفواصل واضحة وذات تباين عالٍ (عاج لامع مقابل جوز داكن)، مع قطع منحوتة قابل للتدوير، وذكاء اصطناعي بثلاث مستويات أو لاعبَين. واجهة عربية/إنجليزية، تلميحات نقلات، سجل نقلات، وحفظ تلقائي.

War of Dots é um jogo de estratégia em tempo real minimalista: cada ponto colorido é um exército e cada cidade é seu centro de poder. Arraste seus pontos para conquistar cidades e expandir território — mas cada cidade só alimenta cinco unidades, então exército grande sem território passa fome. Alterne entre unidades leves (rápidas, cercam) e pesadas (lentas, quebram muralhas em terreno aberto) para vencer.

Dice Wars on a paper-craft archipelago. Attack from your territories and the higher roll wins. The twist: beaten defenders fall back into a neighbouring territory instead of dying, so only a surrounded army is wiped out. Close the pincer, then strike. Twelve maps, up to three rivals.

A five-versus-five battle arena on floating sky-islands. Pick one of twelve heroes — a windblade duelist, a stormcaller, a kite-riding scout, a cloud-hidden assassin, a druid who grows bridges across the sky — and fight bots or friends across three lanes to break the enemy Keelstone. The sky itself is alive: drift isles swing on their chains every four minutes and reroute the map, a jetstream carries you along the river, open rims fling the unwary home on a gust, and the cloud leviathan Thunderhead wakes to grant a Second Wind.