Fantasy: a kitsune shrine-keeper defending a floating island in a bright anime sky. - Core loop: tap a grass tile → place or upgrade a guardian → call a wave with the taiko drum → earn mon coins from defeated yokai → spend them before the next wave. - Session: 12 waves, about 8–12 minutes. Win when wave 12 (the Great Daruma boss) is cleared. Lose when the shrine runs out of its 10 hearts. Stars: 3 for 9+ hearts left, 2 for 5+, 1 otherwise. - Guardians: Archer Yagura (fast single-target arrows), Fire Lantern (lobbed splash fire), Wind Chime (a ring pulse that slows and chips everything...
Fantasy: a kitsune shrine-keeper defending a floating island in a bright anime sky. - Core loop: tap a grass tile → place or upgrade a guardian → call a wave with the taiko drum → earn mon coins from defeated yokai → spend them before the next wave. - Session: 12 waves, about 8–12 minutes. Win when wave 12 (the Great Daruma boss) is cleared. Lose when the shrine runs out of its 10 hearts. Stars: 3 for 9+ hearts left, 2 for 5+, 1 otherwise. - Guardians: Archer Yagura (fast single-target arrows), Fire Lantern (lobbed splash fire), Wind Chime (a ring pulse that slows and chips everything...Close
Fantasy: a kitsune shrine-keeper defending a floating island in a bright anime sky. - Core loop: tap a grass tile → place or upgrade a guardian → call a wave with the taiko drum → earn mon coins from defeated yokai → spend them before the next wave. - Session: 12 waves, about 8–12 minutes. Win when wave 12 (the Great Daruma boss) is cleared. Lose when the shrine runs out of its 10 hearts. Stars: 3 for 9+ hearts left, 2 for 5+, 1 otherwise. - Guardians: Archer Yagura (fast single-target arrows), Fire Lantern (lobbed splash fire), Wind Chime (a ring pulse that slows and chips everything...